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Glossary

The words AvatarDoc uses for VRChat and Unity things. Each thing has one name everywhere in the tool and in these pages.

EnglishNote
AvatarChinese keeps it in English, as Modular Avatar does.
Avatar DescriptorThe VRChat component on the avatar's root object; a component name, kept.
Expressions MenuVRChat's in game menu, and the asset that holds it.
Expression ParametersThe asset that lists an avatar's parameters.
Menu
Root menuThe top of the menu.
Submenu
Menu itemAn item of the avatar's own menu or of another tool.
ToggleA menu control that turns something on or off.
RadialA menu control set with a dial from 0 to 100 percent (Radial Puppet). Never 径向 in Chinese; 轮盘 is the Wheel.
ButtonA menu control that is on only while held.
ControlOne item of an Expressions Menu; also メニューコントロール, 菜单控件.
Parameter
Parameter prefix
SyncedSent to the other players.
LocalOnly on your own screen, not synced.
SavedKept when you change avatars or rejoin.
DefaultThe value a parameter or a toggle starts at. A short button meaning "back to its own default" is デフォルト in Japanese.
Default onA toggle that starts on.
On / OffOn the preset's narrow two way switch (ad.ui.preset.on, ad.ui.preset.off) Chinese uses 开 / 关, because 开启 / 关闭 does not fit there.
BitThe unit of VRChat's parameter memory: 256 per avatar. Chinese keeps the unit, as Modular Avatar does.
Synced bits"Costs no synced bits" is 不占用同步参数.
Upload
BuildNDMF says 构建.
PlayUnity's Play button, which builds the avatar like an upload does.
TrackingVRChat driving a part of the avatar itself (blinking, lip sync); both translations say it in words.
Blinking("Hold blink": まばたきを保持)
Lip sync
VisemeA mouth shape for one sound, used by lip sync ("Hold visemes": 口パクを保持).
Face trackingFace and eye tracking hardware moving the face through a layer of the FX animator.
GestureA VRChat hand gesture. The seven besides Neutral: Fist, Hand open, Point, Victory, Rock and roll, Hand gun, Thumbs up; グー、パー、指さし、ピース、ロックンロール、ハンドガン、サムズアップ; 握拳、张开手、指向、剪刀手、摇滚、手枪、点赞.
Eye
PCThe Windows version of VRChat.
QuestThe Android version of VRChat (Quest and phones).
Platform
InspectorUnity window. Chinese keeps the window names in English, as Modular Avatar does.
HierarchyUnity window.
Scene viewUnity window.
Component
GameObject
ObjectAvatarDoc's short word for a GameObject.
Prefab
Transform
BoneA humanoid bone such as Head or Hand.
Hand
HeadThe bone's own name, Head, stays in English in quotes.
HumanoidUnity's rig type, kept.
Renderer
Mesh
Skinned mesh
Blend shapeSettled: Modular Avatar's Japanese spelling, and what the Chinese community says.
ShapeThe short form in labels.
Material
Material slot
Shader
PropertyA material property: a colour, a number or a vector of a shader. A shader property is シェーダープロパティ, 着色器属性.
Animation
Animation clipAlso 剪辑 in Chinese.
AnimatorChinese keeps it, as Modular Avatar does.
Animator Controller
LayerAn animator layer.
FX layer
StateA state in an animator layer.
Transition
Blend tree
CurveOne animated value in a clip.
WeightA blend shape's value from 0 to 100, or a layer's weight.
Constraint
Asset
Icon
Undo
TagA contact's collision tag.
ColliderWhat touches a contact.
Anchor
Radius
Offset
Position
ThresholdThe amount a PhysBone event needs.
GrabA PhysBone event.
PoseA PhysBone event: let go in a new pose.
AngleA PhysBone event.
StretchA PhysBone event.
SquishA PhysBone event.
Parameter Driver, Animator Layer ControlVRChat state behaviour names, kept.
EnglishNote
EntryOne toggle, radial, submenu or trigger made in AvatarDoc. Kept apart from a menu item.
RowA row of the menu tree.
EffectWhat an entry changes: objects, blend shapes, materials, properties, animations, follows.
Target
TriggerEffects that follow another control, a parameter, a blend shape, a contact or a PhysBone, with no menu button.
OverrideHolds a blend shape at one value in every animation that uses it.
PresetOne button that puts several controls into one state.
Outfit
Outfit set
PieceOne object of an outfit.
Shrink shapes
Exclusive groupOnly one member is on at a time.
FollowAn object that follows another one while the entry is on.
Keep offset
GrabbableAn object you pick up and hold in a hand.
Merged animator
Match write defaults
Path root
Menu assetAn existing Expressions Menu installed into the menu.
DeclareA parameter declared under Parameters.
Install intoWhere AvatarDoc's entries land in the menu.
Install as
Install path
As submenu / Append items
SimpleThe mode that shows what most avatars need.
AdvancedThe mode that shows every tool. The Advanced fold is 詳細設定 in Japanese.
Component settings
WheelAvatarDoc's preview of the in game menu.
WedgeOne part of the Wheel.
Summary
Lock / Unlock
PreviewThe scene preview.
Test mode
ConvertTurns a VRCFury, Modular Avatar or hand made toggle into AvatarDoc entries.
Remove originals
WhenThe trigger panel's rule.
ConditionA condition of a trigger.
Condition (comparison)The comparison of a parameter condition.
GroupA group of conditions.
RequirementAn extra condition a trigger also needs.
CardOne condition, shown as a card.
+ And / + Or
Any of these / All of
Only whileThe gate: a trigger works only while a switch is in a state.
SmoothA blend shape trigger that fades with the shape.
SwitchA blend shape trigger that turns on at one value.
Starts at / Fully on at / Switch at / Swaps atThe four weight points.
Add / ReplaceA trigger's mode.
Fixed / Pin
Follow source
CaptureTaking a blend shape's current values.
Capture icon
Hold the restKeeps the other blend shapes of a mesh at their default or at 0.
Touched by
Who / Self / Others
Touch / Closer than
Hold / Flip / FadeA touch trigger's mode.
Contact startsHeadpat, Eye touch, Nose boop: なでなで / 目タッチ / 鼻ツン in Japanese; Headpat is 摸头 in Chinese.
Test handThe sphere you drag in the Scene view in place of a hand, so the preview shows what contact triggers do.
Problem / Warning / Error / Info
Ready to upload
Blend time
Duplicate / CopyKept apart in Chinese: 复制 is the clipboard.
Copy to another avatarCopies one AvatarDoc component to another version of the avatar.
Pick by hand when copyingA copy to another avatar never looks for this object by its place: the creator picks the object to use there.
Memory barChinese avoids 内存条, a RAM stick.
Gesture facesThe window that gives each hand gesture a face, made of triggers.
Paused / Wins (while tracked)What a gesture face does while face tracking is on: nothing, or show over face tracking while held.

These stay in English in every language:

  • AvatarDoc
  • VRChat
  • Unity
  • NDMF
  • Modular Avatar
  • VRCFury
  • PhysBone
  • Contact (the VRChat contact system; Japanese writes コンタクト, as the community and Modular Avatar do)
  • FX (the FX animator layer)
  • Write Defaults
  • AudioLink
  • Other product names, such as Poiyomi, Gesture Manager and VCC (the VRChat Creator Companion)
  • Layer, parameter, shader property and asset names: they are the creator's own names, usually in quotes

Docs for AvatarDoc 0.7.1