Glossary
このコンテンツはまだ日本語訳がありません。
The words AvatarDoc uses for VRChat and Unity things. Each thing has one name everywhere in the tool and in these pages.
VRChat and Unity terms
Section titled “VRChat and Unity terms”| English | Note |
|---|---|
| Avatar | Chinese keeps it in English, as Modular Avatar does. |
| Avatar Descriptor | The VRChat component on the avatar's root object; a component name, kept. |
| Expressions Menu | VRChat's in game menu, and the asset that holds it. |
| Expression Parameters | The asset that lists an avatar's parameters. |
| Menu | |
| Root menu | The top of the menu. |
| Submenu | |
| Menu item | An item of the avatar's own menu or of another tool. |
| Toggle | A menu control that turns something on or off. |
| Radial | A menu control set with a dial from 0 to 100 percent (Radial Puppet). Never 径向 in Chinese; 轮盘 is the Wheel. |
| Button | A menu control that is on only while held. |
| Control | One item of an Expressions Menu; also メニューコントロール, 菜单控件. |
| Parameter | |
| Parameter prefix | |
| Synced | Sent to the other players. |
| Local | Only on your own screen, not synced. |
| Saved | Kept when you change avatars or rejoin. |
| Default | The value a parameter or a toggle starts at. A short button meaning "back to its own default" is デフォルト in Japanese. |
| Default on | A toggle that starts on. |
| On / Off | On the preset's narrow two way switch (ad.ui.preset.on, ad.ui.preset.off) Chinese uses 开 / 关, because 开启 / 关闭 does not fit there. |
| Bit | The unit of VRChat's parameter memory: 256 per avatar. Chinese keeps the unit, as Modular Avatar does. |
| Synced bits | "Costs no synced bits" is 不占用同步参数. |
| Upload | |
| Build | NDMF says 构建. |
| Play | Unity's Play button, which builds the avatar like an upload does. |
| Tracking | VRChat driving a part of the avatar itself (blinking, lip sync); both translations say it in words. |
| Blinking | ("Hold blink": まばたきを保持) |
| Lip sync | |
| Viseme | A mouth shape for one sound, used by lip sync ("Hold visemes": 口パクを保持). |
| Face tracking | Face and eye tracking hardware moving the face through a layer of the FX animator. |
| Gesture | A VRChat hand gesture. The seven besides Neutral: Fist, Hand open, Point, Victory, Rock and roll, Hand gun, Thumbs up; グー、パー、指さし、ピース、ロックンロール、ハンドガン、サムズアップ; 握拳、张开手、指向、剪刀手、摇滚、手枪、点赞. |
| Eye | |
| PC | The Windows version of VRChat. |
| Quest | The Android version of VRChat (Quest and phones). |
| Platform | |
| Inspector | Unity window. Chinese keeps the window names in English, as Modular Avatar does. |
| Hierarchy | Unity window. |
| Scene view | Unity window. |
| Component | |
| GameObject | |
| Object | AvatarDoc's short word for a GameObject. |
| Prefab | |
| Transform | |
| Bone | A humanoid bone such as Head or Hand. |
| Hand | |
| Head | The bone's own name, Head, stays in English in quotes. |
| Humanoid | Unity's rig type, kept. |
| Renderer | |
| Mesh | |
| Skinned mesh | |
| Blend shape | Settled: Modular Avatar's Japanese spelling, and what the Chinese community says. |
| Shape | The short form in labels. |
| Material | |
| Material slot | |
| Shader | |
| Property | A material property: a colour, a number or a vector of a shader. A shader property is シェーダープロパティ, 着色器属性. |
| Animation | |
| Animation clip | Also 剪辑 in Chinese. |
| Animator | Chinese keeps it, as Modular Avatar does. |
| Animator Controller | |
| Layer | An animator layer. |
| FX layer | |
| State | A state in an animator layer. |
| Transition | |
| Blend tree | |
| Curve | One animated value in a clip. |
| Weight | A blend shape's value from 0 to 100, or a layer's weight. |
| Constraint | |
| Asset | |
| Icon | |
| Undo | |
| Tag | A contact's collision tag. |
| Collider | What touches a contact. |
| Anchor | |
| Radius | |
| Offset | |
| Position | |
| Threshold | The amount a PhysBone event needs. |
| Grab | A PhysBone event. |
| Pose | A PhysBone event: let go in a new pose. |
| Angle | A PhysBone event. |
| Stretch | A PhysBone event. |
| Squish | A PhysBone event. |
| Parameter Driver, Animator Layer Control | VRChat state behaviour names, kept. |
AvatarDoc's own words
Section titled “AvatarDoc's own words”| English | Note |
|---|---|
| Entry | One toggle, radial, submenu or trigger made in AvatarDoc. Kept apart from a menu item. |
| Row | A row of the menu tree. |
| Effect | What an entry changes: objects, blend shapes, materials, properties, animations, follows. |
| Target | |
| Trigger | Effects that follow another control, a parameter, a blend shape, a contact or a PhysBone, with no menu button. |
| Override | Holds a blend shape at one value in every animation that uses it. |
| Preset | One button that puts several controls into one state. |
| Outfit | |
| Outfit set | |
| Piece | One object of an outfit. |
| Shrink shapes | |
| Exclusive group | Only one member is on at a time. |
| Follow | An object that follows another one while the entry is on. |
| Keep offset | |
| Grabbable | An object you pick up and hold in a hand. |
| Merged animator | |
| Match write defaults | |
| Path root | |
| Menu asset | An existing Expressions Menu installed into the menu. |
| Declare | A parameter declared under Parameters. |
| Install into | Where AvatarDoc's entries land in the menu. |
| Install as | |
| Install path | |
| As submenu / Append items | |
| Simple | The mode that shows what most avatars need. |
| Advanced | The mode that shows every tool. The Advanced fold is 詳細設定 in Japanese. |
| Component settings | |
| Wheel | AvatarDoc's preview of the in game menu. |
| Wedge | One part of the Wheel. |
| Summary | |
| Lock / Unlock | |
| Preview | The scene preview. |
| Test mode | |
| Convert | Turns a VRCFury, Modular Avatar or hand made toggle into AvatarDoc entries. |
| Remove originals | |
| When | The trigger panel's rule. |
| Condition | A condition of a trigger. |
| Condition (comparison) | The comparison of a parameter condition. |
| Group | A group of conditions. |
| Requirement | An extra condition a trigger also needs. |
| Card | One condition, shown as a card. |
| + And / + Or | |
| Any of these / All of | |
| Only while | The gate: a trigger works only while a switch is in a state. |
| Smooth | A blend shape trigger that fades with the shape. |
| Switch | A blend shape trigger that turns on at one value. |
| Starts at / Fully on at / Switch at / Swaps at | The four weight points. |
| Add / Replace | A trigger's mode. |
| Fixed / Pin | |
| Follow source | |
| Capture | Taking a blend shape's current values. |
| Capture icon | |
| Hold the rest | Keeps the other blend shapes of a mesh at their default or at 0. |
| Touched by | |
| Who / Self / Others | |
| Touch / Closer than | |
| Hold / Flip / Fade | A touch trigger's mode. |
| Contact starts | Headpat, Eye touch, Nose boop: なでなで / 目タッチ / 鼻ツン in Japanese; Headpat is 摸头 in Chinese. |
| Test hand | The sphere you drag in the Scene view in place of a hand, so the preview shows what contact triggers do. |
| Problem / Warning / Error / Info | |
| Ready to upload | |
| Blend time | |
| Duplicate / Copy | Kept apart in Chinese: 复制 is the clipboard. |
| Copy to another avatar | Copies one AvatarDoc component to another version of the avatar. |
| Pick by hand when copying | A copy to another avatar never looks for this object by its place: the creator picks the object to use there. |
| Memory bar | Chinese avoids 内存条, a RAM stick. |
| Gesture faces | The window that gives each hand gesture a face, made of triggers. |
| Paused / Wins (while tracked) | What a gesture face does while face tracking is on: nothing, or show over face tracking while held. |
Kept in English
Section titled “Kept in English”These stay in English in every language:
- AvatarDoc
- VRChat
- Unity
- NDMF
- Modular Avatar
- VRCFury
- PhysBone
- Contact (the VRChat contact system; Japanese writes コンタクト, as the community and Modular Avatar do)
- FX (the FX animator layer)
- Write Defaults
- AudioLink
- Other product names, such as Poiyomi, Gesture Manager and VCC (the VRChat Creator Companion)
- Layer, parameter, shader property and asset names: they are the creator's own names, usually in quotes
Docs for AvatarDoc 0.7.1